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An open source graphics editor for 2025: comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural editi...
We should add a [Monaco](https://github.com/microsoft/monaco-editor) code editor for the Rust code which provides the implementations for proto nodes, as well as surrounding proto node metadata. This would allow editing a...
Resolved types for the Import node (which is derived from the parent node) are not available for hidden node inputs. This is because although the hidden `Type`'s are stored in...
Currently it is only possible to connect NodeInput::Value (disconnected export), or NodeInput::Node (link to node) to an export (UI only export node). It is not possible to connect an import...
When the cursor is in a text box, such as in the Text node, and the transform node is clicked, the editor crashes. This is due to the Value::String not...
Closes #1511
Improves the automatic positioning of nodes when moving layers in the layer panel Todo: - [x] Alt+click and drag to duplicate selection - [x] Improve the undo/redo system to fix...
Depends on #1923 - [x] Add White Balance Tag - [ ] Move scale colors steps above raw to image step - [ ] Merge raw to image step and...
Partially Closes #1839 I've implemented a functional dehaze node but it is not a GPU node yet