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An open source graphics editor for 2025: comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural editi...

Results 538 Graphite issues
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Support for long-running async nodes that execute sequentially, show progress, allow aborting/retrying, and permit graph modification while running Also: - Sandbox the graph executor in a web worker so it...

Feature
Rust
Graphene

Create an overrides/versioning system that lets users override document nodes (subgraphs), either overriding part of the subgraph or creating a copy of the full document node; then make a way...

Feature
Architecture
Rust
Graphene

- Improve developer experience for writing nodes which take adaptive resolution data (like Copy to Points) - a way of generalising and automating manual composition - automatic copying of the...

Documentation
Cleanup
Rust
Graphene

This would be used to remove the [node] -> Extract -> GpuImage nodes and just leave [node] behind. Also Clone and Cache node insertion dynamically so we can utilize caching...

Feature
Architecture
Rust

- Double-clicking nodes (except those based on proto nodes) enters their subgraph, replacing what's currently viewed in the node graph - A breadcrumb trail shows which node you're in relative...

Feature
Rust

Appends data that gets sent along in the node graph data flow. For example, appends a "color" attribute to each point in a list of points, allowing shapes instanced at...

Design

Design and implement the new pivot system containing a pivot stored in layer space (?) instead of normalised bounding box (so a pivot of (0.5, 0.5) would no longer be...

Feature
Rust

Make `DocumentNode` instances link to their `DocumentNodeDefinition`s instead of storing many redundant copies of the definition

Feature
Rust
Graphene

Feature
Rust
Performance
Graphene

Make Image nodes store their bitmap data in an asset database stored on the document

Feature
Rust
Graphene