Grant Moyer
Grant Moyer
Related issue: #415 This is a rebase of fbfc5f1d5508533454187171024625ec05daa88d onto the current master. The rebase seemed pretty straightforward, only a few things needed to be manually merged, and it was...
Right now, `PrecClimber` can only determine operator precedence based on `Rule` enums. This partly defeats the point of `PrecClimber`, because ideally adding an operator shouldn't require changing the grammar, but...
Before this change, generator view options were static, so all generators needed to work with the same options. This change parameterizes the options, so that plugins can provide different sets...
The pixel dungeon entry has no inspiration listed, but it is inspired by [Brogue], another rougelike with some similar mechanics. This is stated in the in-game credits: > This game...
Issue #266 I went ahead and implemented indiscriminate tangent computation during OBJ file loading. I should be relatively straightforward to convert it to one of the other options mention in...
Currently, `rendy::mesh::obj::load_from_obj()` does not generate vertex tangents when loading OBJ files. This prevents OBJ files from being used with Amethyst's RenderBundle's RenderPbr3D plugin, which needs vertex tangents. I can implement...
Without updating the IslandsManager after removing rigid bodies, later systems may try to access the removed bodies. For example, calling IslandsManager::active_kinematic_bodies() sometimes returns invalid handles if cleanup_removed_rigid_bodies() is not called...
Builds on Pull Request #6, and should be able to merge after it. Fixes Issue #7 and Issue #3.
This plugins generates passphrases using the [EFF's long wordlist][1]. Implements keeweb/keeweb#210. The functionality is currently very basic: it adds adds a preset to the password generator view called "passphrase", and...
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