GitHubProUser67
GitHubProUser67
In Watson.Lite, due to it's reliance on an external TCP service, allows for partial range request handling via some customised code. However, said code, despite working fine, for some reasons...
In Watson.Lite, using a stock configured C# downloader as this function does:  Will always return a internal server error on the server: 
### Quick summary The Ubisoft "UplayV2" client contained in Driver San Fransisco (and later games) doesn't work on RPCS3. ### Details The application lead to a rpcs3 VM freeze: ...
Implement the LIBSECURE XTEA cryptography library used on PlayStation devices. This uses custom XTEA designed to be faster than the classic version. The Number of rounds by default is 16,...
Hello valters-tomsons, Before explaining the issue, I want to thank you a lot for your FESL handling in C#! Very very handy for Theatre based clients, however, there is a...
### Quick summary When enabling the MSAA anti-aliasing via the Medius MemoryPoke function (it is a unused anti-aliasing mode), the emulator doesn't like it, and produces 2 issues. ### Details...
### Quick summary In the game: PlayStation Home, some visual elements can appear distorded at times when looking in some places with particular effects: No settings seems to solve this...
### Describe the Bug In the game Test Drive Unlimited, highways seems to suffer of a software render glitch that is not present when playing with any of the provided...
### Describe the Bug In the game Initial D Special stage, the videos fails to play, only way to workaround this is by skipping them by pressing start. ### Reproduction...
This Pull Request implements the first take ever on real Soft-Float support in PCSX2. This work is a combination or several efforts and researches done prior. Credits: - https://www.gregorygaines.com/blog/emulating-ps2-floating-point-nums-ieee-754-diffs-part-1/ -...