GitHubProUser67
GitHubProUser67
This Pull Request has a positive impact on PlayStation Home it seems :  Now the MLAA anti-aliasing works with UI elements while before, it was a complete black-screen.
So, the system is this. I pass in the server ip, port 10076, and the command which is a CRUD command. BUT, I managed to fix the bug, if fact,...
After more testing, it can happen sometimes that it does print 206:  My theory is that this logger only keep tracks of finished requests, effectively sending an internal server...
Here is the code : https://github.com/GitHubProUser67/MultiServer2/blob/main/HTTPSecureServerLite/LocalFileStreamHelper.cs So what happens is that, the handling of the range is done outside of the API itself, rather I use the API as a...
Ok. However, there seem to be something else at play, eaEmu has a cert generator that works with Burnout Paradise PC, which is one of these games that won't work...
So, I found out a couple of things, firstly there exist some vulnerable Aries clients, but the ProtoSSL is so old it only takes MD5 signature. I fixed your code...
Yes of course, I did the next best thing, and took 2 GSdumps at the same place, one with software, the other with hardware : [TDU Gsdumps.zip](https://github.com/user-attachments/files/16573222/TDU.Gsdumps.zip)
The Tony Hawk case is fixed, the game uses an un-documented behaviour in it's 3D engine. The PS2 has no denormals support .... except in the Mul unit apparently. The...
Driv3r seemed fine when it was tested, Stuntman NTSC is a lot better but still can "slightly" deviate. I suspect it is once again, the interpreter rounding/clamping values somewhere.
I managed to fix it, but the game requires accurate soft floats on the VU0 and the EE FPU, so far I tried with booth Add/Sub and Mul/Div on EE...