Giantbean
Giantbean
To add to this lack of documentation there is an actual issue; if you line up the hand just right for the Valve Index controller it wont be lined up...
Thanks for the Video flightCrazed. I will have to try that out when I get a chance. In the mean time I have found that if I start with a...
This is a problem again. (Do to lack of documentation or official best use tutorials) When you set a pose in the Scene to look like: ↓  (It looks...
It can be fired but you have to have your thumb on the track pad and the trigger held down. Very awkward at first but doable.
This issue suddenly pooped up for me even when not holding an object. Using the gray vr_Glove_left or the red vr_glove_left_Slim and I am guessing any other hand the the...
I am using a character rig that has worked prior to the new Unity versions so the action inputs should all be the same. Also the HTTP in some code...
[Editor.log](https://github.com/ValveSoftware/steamvr_unity_plugin/files/11959337/Editor.log) Thanks. Hope the log helps.
I'm using SteamVR 1.16.8; the current OpenXR runtime is SteamVR. Unity Project Settings are set to OpenXR Play mode runtime SteamVR and I have tried using just OpenVR. Things work...
Will do. I have an older project with both in it and it works fine  but if I have to choose one or the other I will use SteamVR...
This update from October also seems to add a play space indicator when teleporting. I don't mind the chaperone but how do I get rid of the rectangle that shows...