FidelityFX-FSR2-Unity-URP
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FidelityFX FSR 2 for the Unity URP
In FSR2PassControl.cs, enabling or disabling FSR2 both call Shader.EnableKeyword("_AMD_FSR2"), instead of calling Shader.DisableKeyword("_AMD_FSR2") when disabling it?
Urp 14 Support with Unity 2022.3.0 Lts please.
I tried this build https://github.com/wcavell/FidelityFX-FSR2-Unity-URP/releases/tag/0.2 And it seam VR don't work, i tried to disable every other effect i could think of. I don't see errors, it just change the...
The SR2_BIND_CB_REACTIVE Buffer is bound to slot 1 in the ffx_fsr2_autogen_reactive_pass shader, but this shader does not reference the FSR2_BIND_CB_FSR2 bound to slot 0. Therefore, only one constant buffer is...