Jhrino

Results 47 comments of Jhrino

Taking a deeper look into this the issue, after checking the memory address of the string my guess is the string is converted incorrectly (perhaps the characters are wide but...

Note: this happens after build

This was probably a issue with the VertexLit material looking back at it again

we need a decal system, the code to support this is there but we cant place it yet

I am currently working on my own MDL loader to learn the technical aspects of Source engine studio_h in v37 has 12 extra bytes right after localanim. animgroup count animgroup...

One issue with v37 is that everything(including vertexes) are inside the MDL file, i don't know how or where they are stored though

They are found on `struct mstudiobodyparts_t`

numbodyparts, bodypartindex = leads to mstudiobodyparts_t structs

Clip is a material that is compiled in a different way by VBSP(the map geometry compiler) When we open tools/toolsclip.vmt it can be seen that it has the parameter "%compileclip"...