Jhrino
Jhrino
Taking a deeper look into this the issue, after checking the memory address of the string my guess is the string is converted incorrectly (perhaps the characters are wide but...
Note: this happens after build
This was probably a issue with the VertexLit material looking back at it again
we need a decal system, the code to support this is there but we cant place it yet
I am currently working on my own MDL loader to learn the technical aspects of Source engine studio_h in v37 has 12 extra bytes right after localanim. animgroup count animgroup...
One issue with v37 is that everything(including vertexes) are inside the MDL file, i don't know how or where they are stored though
They are found on `struct mstudiobodyparts_t`
numbodyparts, bodypartindex = leads to mstudiobodyparts_t structs
Clip is a material that is compiled in a different way by VBSP(the map geometry compiler) When we open tools/toolsclip.vmt it can be seen that it has the parameter "%compileclip"...