42

Results 16 issues of 42

This issue is basically copied from [old dhooks repo](https://github.com/peace-maker/DHooks2/issues/26), just that dhooks repo is no longer used and is now maintained here. While inside plugin's detour pre hook, If same...

Bug

~~3~~ ~~2~~ 3 main things done with `SortCustom1D`, `SortCustom2D`, and `ArrayList.SortCustom` natives: - Allow `any` variable to custom sort rather than limited to `int`. Meaning floats, enums, methodmap etc can...

Feature Request

In both `1.10.0.6458` and `1.11.0.6775`, function methodmap can be deprecated, but not property methodmap. ```c++ int Bread; methodmap Duck { public Duck(any value) { return view_as(value); } #pragma deprecated do...

enhancement

While inside plugin's detour pre hook, If same detour were to be called again as recursive, recursive detour were to work fine, but after whole plugin's pre detour were to...

bug

![tfgo](https://user-images.githubusercontent.com/33488710/135865764-24971437-1ab1-4414-b7f0-89df4320c8bf.jpg) This is likely because it using someone else in server to translate instead of yourself. This also looks awkward for non-english people to only see stock weapons translated while...

Patches tends to easily break from TF2 update for both windows and linux, and can be painful to maintain it. This PR updates it to try make it last worthwhile....

When viewmodel branch #110 lands, there are several bugs that have yet to be fixed: - As soldier, some weapon anims shows a rocket in screen, which rocket was used...

Some weapons with different classes share same client's netprop, which is unintended to start of. Somehow store meters separate to each weapons, if there a sane way to. Weapons that...

From Undenied Player's suggestion to use "StartDisabled" key to prevent weapon able to be picked up, but still visually shows it until whenever map enables it