Randomizer
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Some weapons share same netprop meters
Some weapons with different classes share same client's netprop, which is unintended to start of. Somehow store meters separate to each weapons, if there a sane way to.
Weapons that can be obtained together in randomizer that share same meters:
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m_iDecapitationsfor Airstrike, Eyelander and Bazzar Bargin -
m_flRageMeterfor Banners, Phlogistinator and Hitman Heatmaker -
m_iRevengeCritsfor Manmelter, Frontier Justice and Diamondback
WIP multiple weapons branch resolves this issue for all 3 properties mentioned, by using several functions in properties.sp to help it.
However since support for multiple weapons in same slot is in the works, this would add problems to more properties, which I suspect includes:
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m_flHypeMeterfor Soda Popper and Baby Face Blaster -
m_flItemChargeMeterfor Thermal Thruster, Gas Passer, Sandvich and Razorback -
m_flChargeMeterfor Chargin Targe (Not even sure how I want to handle with multiple charges)