FliplineStudios

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We've had some luck with reducing load times on Android using an old Flash trick for preloaders -- if you add a frame into the final main swf, the SWCs...

@ajwfrost It actually did improve load times -- Originally we were just setting it up so we could show a loading screen instead of a black screen, and were surprised...

@dampgnat Very strange! In our projects we still have Main.as as the main document class, and have [Frame(factoryClass = "Preloader")] in that file before the class declaration (haven't changed anything...

@ajwfrost Good catch about the stage access, I forgot that was also a factor in this setup! @dampgnat Not sure if you're accessing the stage in your Main.as constructor (or...

@dampgnat Interesting, I know we've stuck with using swf-version 37 in our own projects, because 38 was when Adobe switched PC builds to use Direct3D 11 instead of Direct3D 9,...

@dampgnat I'm not entirely sure, at least it doesn't seem exactly the same as GPU mode on mobile -- but I do notice a performance increase on PC when setting...

I can still build an IPA on Windows, though I did have to switch to JDK 11.0.13 to get it to work though.

Do you have a LaunchScreen Storyboard set up and packaged with the iOS app? At a certain point, some devices started requiring that (instead of the launch screen images) to...

It looks like the app itself is filling the screen on the iPhone correctly (so the storyboard or launch image seems to be working), so it may as issue with...

Are these Android changes in the latest .889 release on the website? I don't see any mention of VM changes in the Release Notes PDF, and don't see the version...