FileEX

Results 121 comments of FileEX

> The code looks fine, but I don't think we want to introduce desync (new client sees jetpack, older clients do not) right now Will simply taking a jetpack when...

@botder I think I solved the desync problem by sending a GIVE_PED_JETPACK packet. So now it is no longer bakcwards-incompatible

> "Changing player position when he/she has a jetpack will remove the jetpack and bug when skin is changed" > > If you set the `warp` param to false in...

Yes - I don't think it matters when it comes to returning false for toggleObjectRespawn, because the object respawn logic checks if the object has 0 hp anyway, so returning...

It's not a bug. The event isn't triggered because no projectile is physically created. In the code, there's a check to see if there's any obstacle within a 0.3 radius....

I think this is a GTA bug. Using the function [createBuilding](https://wiki.multitheftauto.com/wiki/CreateBuilding) this bug does not occur.

Buildings cannot be created outside the map boundaries. This is a direct result of GTA's limitations (probably). If you want to create something away from the players, use setElementDimension or...

> > Use the user-provided [getVehicleRPM](https://wiki.multitheftauto.com/wiki/GetVehicleRPM) function instead. > > This is not a valid response. That merely uses the speed of the vehicle for an approximation of the engine...

Probably this is bug with AMT resource

What is the difference between attaching a turismo to a bike and a turismo to a tow truck? Therefore, I believe that attaching/detaching trailers should not be done in the...