FileEX
FileEX
> ........ It’s impressive that you’ve been commenting on this issue for > 2 years waiting for a fix. You know what? I’ll take care of it.
> why this pr is not merged until now I think this PR can be closed because #3592 is doing the job
I think this is not a good step. A much better solution would be to add a checkbox in the settings "store login data in console history" or something similar....
> > I think this is not a good step. A much better solution would be to add a checkbox in the settings "store login data in console history" or...
The reason for this is that the ``onClientPlayerWasted`` event is triggered before the player has actually died. This happens because of the ``onClientPedDamage`` event, which can be cancelled. If the...
> > The function doesn't work for a new connected players and after reconnect > > What packet file should I write the info? is it `Server\mods\deathmatch\logic\packets\CPlayerJoinCompletePacket.cpp` I think you...
MTA uses the LunaSVG library, so you need to submit such a proposal there (https://github.com/sammycage/lunasvg), because currently that library does not support feGaussianBlur.
What do you think about calling ``ResetDynamicPedShadows`` from ``ResetWorldProperties``?
I don't understand where the value of 200 HP comes from. In the GTA code, the maximum HP value is 176, not 200. That's why 100 HP is more than...
Probably it's a bug in MTA that allows setting 200 HP, while the maximum can only be 176. > On the second pic I tested what happens when I slap...