FF1Randomizer
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A randomizer for Final Fantasy 1 on the NES.
+ Shard Hunt DoubleSlider + Power Word DoubleSlider (w/ custom Slider to have 'Unlimited' on the end) + Starting Level DoubleSlider Fix DoubleSlider Indent behavior
Covering all (or at least most of) the pending additions
Ocean Encounters is now its own Slider Sliders are now based directly on the actual encounter rate they correlate to rather than a multiplier
Currently does not identify trap tiles in front of some doors as traps that should be relocated. It also doesn't mark them. It should probably at least mark them (by...
I think each trapped chest or dungeon should have a random number assigned to it, and if that number is equal to or lower than a thief's level, the monster-in-a-box...
Is it possible to make the "win" factor a monster hunt or item hunt? Where you could beat the game by killing a certain monster or monsters, or by finding...
Per tetron's suggestion, I'm filing this as an issue because I do not know how to just do this myself. In bank 0C, if you change line 5747 to a...