FF1Randomizer
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Nerfing Black Belt Hit Count
Per tetron's suggestion, I'm filing this as an issue because I do not know how to just do this myself. In bank 0C, if you change line 5747 to a NOP from ASL A, it will remove the doubling of hits when a Black Belt/Master attacks unarmed. As far as I've been able to tell, this is the only modification necessary to make this change.
To clarify, the line number is using the .asm files in Disch's disassembly. I don't know how else to explain where the change needs to be made. Can clarify more if needed.