Ludovic (SecretFire)

Results 15 issues of Ludovic (SecretFire)

### Expected Behavior The properties of the batched display object should be stored at the time of render. ### Current Behavior The properties of the batched display object are evaluated...

### What happened? Token custom vision mode color is not propagated to canvas post processing effects. Now, just the default vision mode color is propagated from the vision mode configuration...

bug
canvas
vision

### What happened? Reported from https://discord.com/channels/170995199584108546/956306859491471420/1015049777303531531 Note from @Feu-Secret : I'm confirming this behavior. We need to manually set the zindex to a higher value to have the drawing above...

bug
tiles
drawings

### What happened? reported from https://discord.com/channels/170995199584108546/956306859491471420/1014939043500396676 Vision and lighting sometimes goes through walls, sometimes interacts with walls that aren't there. Hosted on a Raspberry pi 3b Linux 5.10.60-v7+ armv71 ![image](https://user-images.githubusercontent.com/66535080/188097498-9498370a-a5c5-4e7a-9f80-f74e55ae21ae.png)...

bug
lighting/fog
vision

### What happened? Changing grid color or grid opacity in scene options breaks token rendering. ### What ways of accessing Foundry can you encounter this issue in? - [X] Native...

bug
tokens
scenes

### What happened? Reported from https://discord.com/channels/170995199584108546/956306859491471420/1014977504496328865 Tile Animation loops regardless of the setting. ### What ways of accessing Foundry can you encounter this issue in? - [ ] Native App...

bug
tiles

Padding of polygons is an option. There may be a possibility of a more complex and comprehensive solution with a new layer.

lighting/fog

- Change the control icon of darkness sources (something other than the light bulb). - Optionally, reconsider the UI layout (separation of concept? new config window?)

lighting/fog
ui

Provide specific animations and shaders for base and darkness ambience

lighting/fog
canvas