Ludovic (SecretFire)
Ludovic (SecretFire)
### Expected Behavior The properties of the batched display object should be stored at the time of render. ### Current Behavior The properties of the batched display object are evaluated...
### What happened? Token custom vision mode color is not propagated to canvas post processing effects. Now, just the default vision mode color is propagated from the vision mode configuration...
### What happened? Reported from https://discord.com/channels/170995199584108546/956306859491471420/1015049777303531531 Note from @Feu-Secret : I'm confirming this behavior. We need to manually set the zindex to a higher value to have the drawing above...
### What happened? reported from https://discord.com/channels/170995199584108546/956306859491471420/1014939043500396676 Vision and lighting sometimes goes through walls, sometimes interacts with walls that aren't there. Hosted on a Raspberry pi 3b Linux 5.10.60-v7+ armv71 ...
### What happened? Changing grid color or grid opacity in scene options breaks token rendering. ### What ways of accessing Foundry can you encounter this issue in? - [X] Native...
### What happened? Reported from https://discord.com/channels/170995199584108546/956306859491471420/1014977504496328865 Tile Animation loops regardless of the setting. ### What ways of accessing Foundry can you encounter this issue in? - [ ] Native App...
Padding of polygons is an option. There may be a possibility of a more complex and comprehensive solution with a new layer.
- Change the control icon of darkness sources (something other than the light bulb). - Optionally, reconsider the UI layout (separation of concept? new config window?)
Provide specific animations and shaders for base and darkness ambience