Ludovic (SecretFire)

Results 49 comments of Ludovic (SecretFire)

Reproduced the creation of an incorrect polygon with the help of a user and Unsoluble (see attached json file with the reproduced use case). ![image](https://user-images.githubusercontent.com/66535080/195447699-71820d11-afbc-4905-9be8-e588c93f8d99.png) [fvtt-Scene-ambushed-reinforcements-(copy-broken).zip](https://github.com/foundryvtt/foundryvtt/files/9768671/fvtt-Scene-ambushed-reinforcements-.copy-broken.zip)

@aaclayton Instead of having a full _no draw_ mask, we could let the border appears on the token with an alpha blend (maybe 0.25 or even 0.15).

I'll take a look. Something could be improved, definitely.

This feature will not be implemented for v10. We realized that it was not so useful and open to ambiguities. We need to carefuly think about it for v11.

> Given your hardware profile, this is probably #8167. Perhaps @Feu-Secret can confirm that hypothesis. Given that these artifacts only happen on Firefox and not on Chromium (for the same...

@alec-hoyland You could try other WebGL backend with Firefox. You should have 2 or 3 choices (EGL, GLX, ...). Keep us informed of the results. Edit: You could also look...

I have found a way to take into account the `Color Intensity` for the `Natural Light` coloration technique. The multiplicative strength of the light is directly linked to the color...

Moved to V11. Issues are very rare and not worth trying to fix it for V10.