FS-21

Results 46 issues of FS-21

Spritefonts**X**.xnb files are placed in the Resources folder and contains the fonts the launcher will use always. What I suggest is to support the load of these Spritefonts files inside...

TO-DO: Update documentation & What's new.

- High altitude projctile capable to hit targets in high places. - Height determined by `Trajectory.Artillery.MaxHeight`. - Supported `Inaccurate=yes` and Ares costumization tags `BallisticScatter.Max` and `BallisticScatter.Min`. In `rulesmd.ini`: ```ini [SOMEPROJECTILE]...

- Modify `OnlyTargetHouseEnemy` behaviour for all the House teams. - Only Affects the new Attack / Move actions. - The default -1 value disables this global behaviour. - ScriptType Action...

Tested
Fix and merge this
⚙️T1

Now MC weapons can replace the Mind Control stuff by alternative warheads if the enemy health percentage is over the MindControl.threshold value. More information in the documentation.

Needs improvement
Needs testing

New script actions 134 to 146. They are capable to change the current script Action flow. More information in the documentation.

Needs testing

And a new tag for enabling the old behavior, ideal for repair vehicles. In the vanilla YR game legless Cyborgs recover legs when leave transports. ## Summary by CodeRabbit -...

Tested
Fix and merge this
⚙️T1

Ai trigger manipulation. More information in the documentation ## Summary by CodeRabbit - **New Features** - Introduced new script actions for AI trigger management, including setting indices and enabling/disabling triggers...

Needs improvement
Needs testing

This pack of actions manipulates the hate of the houses towards other houses. This don't replace the game function "make_enemies()" but helps the AI to pick the one with highest...

Needs testing

### Description: When AI capture a deployable unit it can start an infinite loop of undeploy anims. ### Phobos Build: All builds since the code rewrite of the AI deploy...

Phobos bug