FS-21
FS-21
### Description Until this commit with SHA f96a3e82afd183811f945122ea32cc112f55fd57 DelayedFiring worked very well with this 2D vehicle (I don't know other cases). Now when firing the unit stay paralized few frames...
Like in PR#1901 related to ScriptType actions I created new events that are in reality masks of the original map events that used the index as parameter but here we'll...
Like in PR#1901 and PR#1925 related to ScriptType actions and Map events I created new actions that are in reality masks of the original map actions that used the index...
- These actions are "masks" of existing actions: These actions translate IDs into indices while preserving the original action values. The reason for using these masks is that some ScriptType...
RA2/YR doesn't have implemented the Tiberian Sun action "24" (Play Speech). It just marks the action ended and then jumps to the next action from the script list. - Given...
### Engineer logics on Warheads - Now any `InfantryType`, `VehicleType`, `BuildingType` or `AircraftType` can execute some operations engineers do without loosing the firer in the process. - `FakeEngineer.CanRepairBridges`, if set...