ExtremePro11299
ExtremePro11299
**CMD** files have many advantages over BAT files. [More info on the differences between .cmd and .bat files](https://www.geeksforgeeks.org/difference-between-cmd-and-bat/)
**CMD** files are better than BAT files. [More info here](https://www.geeksforgeeks.org/difference-between-cmd-and-bat/)
CMD files are better than BAT files. [More info here](https://www.geeksforgeeks.org/difference-between-cmd-and-bat/)
It now has a DefaultWordlist.txt file which has the value inside of it.
Since the Tag Editor is not relevant to the viewport, I made it clickable when the viewport is hidden. I migrated things like ```plugin:toolbar```, ```plugin:button```, ```plugin:action``` and ```plugin:unloading``` to ```plugin:CreateToolbar```,...
## Changes I ran into the debug.info() thing 3 times while scrolling. This should fix it. One of the duplicates had a different code sample that the other two, so...
```lua -- Not showing all the variables type playerFrame={Cardspace:cardspace --[[{Instance},Name:string,ClassName:"Frame",Position:UDim2} type cardspace=Frame&{Turn:BoolValue,Parent:playerFrame} -- Multiple lines (playspace:FindFirstChild(plr.DisplayName)::playerFrame).Cardspace.Turn.Value=true -- Type 'Frame & { Parent: playerFrame, Turn: BoolValue }' does not have key...
Type Error: Type 'Frame' could not be converted into 'playerFrame'; this is because * accessing CardAmount results in 'TextLabel' in the former type and 'TextLabel' in the latter type, and...
Now it checks if netsh.exe exists before starting. If netsh.exe doesn't exist, it runs `sfc /scannow`.