Exairnous

Results 88 comments of Exairnous

This won't help with other websites, but for Twitter there is a redirect after login url you can use. Simply start a new session and enter the redirect url like...

I have encountered this as well. It seems that for me other Viewport settings work so long as there are no duplicate materials, but as soon as you duplicate an...

> Like the proposal. Let me also add a request that pinning snaps objects to walls. During a meeting, it'd be nice to pin posters or images to walls/rooms. Currently,...

I may be totally off here, but I thought that Hubs applied a stock animation to the Scene Preview Camera and that there was nothing the add-on could do about...

I can confirm that videos don't respect Trigger Volume in newly published scenes (they work correctly in previously published scenes). Animations work fine, though. Example scene, note the mirror ball...

I actually utilize the high momentum in some of my scenes as a game mechanic, but I agree that for some cases it can cause problems. I believe it was...

> Thank you. I did find some references in the code which seem to be related to floating and gravity of released objects, unless I'm misreading: > > https://github.com/mozilla/hubs/blob/41373e0078ce55eb09b6034fe2c621871c88ce96/src/components/floaty-object.js#L4-L24 I'm...

@jywarren Sorry for the late reply, you're probably way past this, but I'll share my thoughts anyway. > Thank you - just collecting a bit more info on this: >...

@DominikNovosel > whereas with touchscreens and gamepads you carry the object in front of your face, start walking, release it and hope for the best. That's not quite correct, if...

This is because of the way Hubs renders objects when using alpha blend. This is a pretty common problem in real-time renderers and the best way to solve it is...