Erik

Results 4 comments of Erik

Potential solution: Instead of using a Coroutine to delay the attack, have an attackSpeed variable affect the speed of the attack animations. Utilize a caching system that caches the click...

That makes sense. If we separate projectile firing from the animation it should eliminate this issue. We might want to revisit how projectiles fire. I'm still flip flopping on triggering...

I've removed the ability to display time in combat, as I saw some other concerns around the Watchdog timer and abuse for some bosses. This plugin tracks and displays total...