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Player Attack speed is artificially capped.

Open ErikOverflow opened this issue 6 years ago • 1 comments

Describe the bug The player cannot click faster than the player animation can throw. This results in a sluggish responsiveness. Tying animations to player input gameplay controls feels slow.

Related issue: https://github.com/ErikOverflow/SimpleIncremental/issues/37

ErikOverflow avatar Apr 08 '19 21:04 ErikOverflow

Potential solution:

Instead of using a Coroutine to delay the attack, have an attackSpeed variable affect the speed of the attack animations. Utilize a caching system that caches the click location and launch parameters (for ranged weapons), and have the animation release the queued attack at the peak of the animation.

ErikOverflow avatar Apr 10 '19 15:04 ErikOverflow