SimpleIncremental
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Player Attack speed is artificially capped.
Describe the bug The player cannot click faster than the player animation can throw. This results in a sluggish responsiveness. Tying animations to player input gameplay controls feels slow.
Related issue: https://github.com/ErikOverflow/SimpleIncremental/issues/37
Potential solution:
Instead of using a Coroutine to delay the attack, have an attackSpeed variable affect the speed of the attack animations. Utilize a caching system that caches the click location and launch parameters (for ranged weapons), and have the animation release the queued attack at the peak of the animation.