Eric Voll
Eric Voll
This person created a **Unity compatible version of Newtonsoft.Json** I just tested it with Unity 2019.3.7f1 and it did build and work without a problem for Windows Standalone and UWP....
Yeah about the `Communicator` class. They use Reflection in the `Communicator.GetRosName` method. They had to do that, because the `Message` class does not have the `RosMessageName` field on it, but...
Well my fork is more or less a re-write of this fork in some parts. The library itself is perfectly usable and simply has more features, but the Unity Part...
Yeah I expected these errors to appear, since the fork is a complete rewrite of some parts to allow ROS# to generate Robots during Runtime. The Unity part of the...
@dnlwbr So I created a branch on my fork of this repository and cherry picked the commit that fixed your problem in my case. The branch origins from the current...
öh nope I never had that problem. Could you post the full stacktrace? I think the error might appear somewhere else in your application. That should probably be a new...
You should configure the building of these dlls exactly as it is written in the ReadMe of this repository. Then add the normal NewtonSoft.Json of this repository into the same...
Hi @lisa676 I had the same error and managed to fix it. I'm working on ubuntu 18.04. The terminal output was: ``` [pc:31430] *** Process received signal *** [pc:31430] Signal:...
Hi, I had the same error first - after following the explanation in the ReadMe file. We got it up an running by taking the pod solution. But we had...
Hi @MarioGini thanks for the info! I'll play around with it this afternoon and will probably do it as you suggested :) Thanks!