Eric Beets

Results 8 comments of Eric Beets

I thought I understood that at least two texCoord were supported, but the attached model use 2 texCoord and I have a wrong rendering [forest.glb.zip](https://github.com/atteneder/glTFast/files/7529654/forest.glb.zip) . ![Screenshot 2021-11-12 at 19...

Unity 2021.1.20f1 Universal Render Pipeline 11.0 Platform: Editor MacOS Thanks a lot !

Hi there, Is there any updates about it ? It seems the `ouput` from `samplerCache.Output.AccessorContent` (in GLTFSceneInporter.cs : `ConstructClip` function ) contains null elements instead of having the morph animated...

Hi. I tested this fix, that's also work for the models I have. Thank you for that. Is there an official fix or maybe you can create a PR ?...

Hi @WikkidEdd, Did you have some news about it ? I would like to do the same: recording video (from Unity audio) **and** the microphone simultaneously .. Thanks in advance,...

Oh ! Looks great ! I need it for iOS, I will check it ! Thanks a lot !

I tried it, but I have a huge larsen effect (and at best an echo effect): loop between AudioListener and the microphone AudioSource ..

Thank you for the MuteAfter property, indeed, the larsen effect is fixed ! But trying to record an audio Video (Unity audio mode) and the microphone seems to not work...