UnityGLTF
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Add support for animating blend shapes
Blend shapes are populated correctly from glTF today, but animations targeting the weights are not.
Hi there,
Is there any updates about it ?
It seems the ouput from samplerCache.Output.AccessorContent (in GLTFSceneInporter.cs : ConstructClip function ) contains null elements instead of having the morph animated values.
Do we have to search around the GLTFSerialization project ?
Thank in advance, Regards
Please update to the latest version and open a new issue if the problem persists. Thanks!