EnockNitti

Results 4 issues of EnockNitti

When using "goto", units are moving quite "jerky". Might do like this: Move a few steps, stops and suddenly teleport to destination. Sometimes the map jumps to the next unit...

Using AStar algorithm for land and sea units. Trireme treated as a special case. Avoiding enemy units when pathfinding. Canceling "goto" when meeting enemy. Addning "smart goto" to debugmenu Fix...

Adding AStar for improved function when using "goto" command

Have downloaded CivOne code and is trying to debug it..... Well, I am new on C# so it will take some time

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