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Adding smart "Goto"

Open EnockNitti opened this issue 7 years ago • 0 comments

Using AStar algorithm for land and sea units. Trireme treated as a special case. Avoiding enemy units when pathfinding. Canceling "goto" when meeting enemy. Addning "smart goto" to debugmenu

Fix of a problem with fortified units when loading old saved games.

EnockNitti avatar Sep 08 '18 09:09 EnockNitti