EmergencyTemporalShift

Results 32 comments of EmergencyTemporalShift

@zeffii interesting you mention under populating the particle list because that has potentially strange behavior as well, it just wraps the input without giving any choice to the user. I...

I think that it should tell you what section the thing you are looking for is in so that you can find it more easily next time.

You could do what Vanilla copper and Hexcasting foci/spellbooks do and use wax.

I definitely think it would be nice for spikes to be recorded automatically and stored.

Would there be anything stopping players from carrying two or more, especially with bag mods?

Doesn't this break the balance of requiring a block to scan for it?

This is a blocker right?

I propose holding control shift z to go back to the place a transform was picked up as a sensible compromise. (I've found this to be an annoyance as well)

Something that comes to mind is that, for example if you had a session where knockback was required to participate in the game, spectators would not need to allow knockback...

Using any of these seems to give me a 405 error :( Edit: Might be on my end or might have been fixed by the update, not sure.