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Discrete action undo

Open ivelieu opened this issue 2 years ago • 1 comments

When I press ctrl-z for undo, I expect it to undo up to the last time I pressed a button. But if I click and drag to move a transform in the preview window, for example, the ctrl-z undo buffer seems to save lots of increments up to the point. It seems to only be an issue when moving moving things in the preview window. I can't tell if this is "it's a feature, not a bug" kind of thing, but it's very impractical. It gets worse because the preview re-renders after every ctrl-z rewind, which makes rewinding before a single button press tedious, especially when I want to try and smoothly line up start and end keyframes.

ivelieu avatar Jun 23 '23 07:06 ivelieu

I propose holding control shift z to go back to the place a transform was picked up as a sensible compromise. (I've found this to be an annoyance as well)

EmergencyTemporalShift avatar Sep 30 '24 12:09 EmergencyTemporalShift