Emanuel Kozerski
Emanuel Kozerski
There could even be a "skins" directory to allow players add/remove as many skins as they want.
Hm... Is that hard to add angular momentum for now? maybe in the future that might be a feature...
I think a pretty physically reallistic torque implementation would drastically change the gameplay, thus causing the high scores of the community to change a lot, kind of reseting the game's...
Some more info on the issue as tested for NFS U2 project. Toggling "Temporal Reuse" off completely solves the issue. This region in the map is easy to visualize: https://media.discordapp.net/attachments/1028444668918235197/1145790295938699264/image.png?width=1602&height=676...
Oh, Hi there @nv-nfreybler ! Sorry for a late response. Just tested it and still has the same issue. I noticed that the camera starts always positioned at the USD...
Hi there, @nv-nfreybler. Just tested it with #73/#565 and it didn't work. Tried many settings for fused world view matrices and nothing worked. This pic might be important. It is...
@nv-nfreybler This time I didn't even capture anything, was looking purely at the terrain textures moving with the camera and remix menu showing cam coords at 0,0,0 during runtime
Hi @sfitzpatrickchapman . Thanks for looking that up. Yes, it happens with or without Stage Manager, also on Captures, Asset Replacement and Mod Packaging tabs. I made these tests again...
Adding to that, the vertex color math blending operation should multiply with the base color. I'm not sure what is going on here but my blender setup and remix look...