Eichenherz
Eichenherz
Hello people interested in parsing ! This is my shot at making a fast float parser: https://gist.github.com/Eichenherz/657b1d794325310f8eafa5af6375f673 Feel free to use is, dismantle it and/or improve it. If you spot...
Hello Zeux ! I've been dealing with a bug in the "fast/compact" sphere projection   ```glsl vec4 ProjectedSphereToAABB( vec3 viewSpaceCenter, float r, float projWidth, float projHeight ) { vec2...
Very cool extension ! Imo it should be part of VS. It doesn't work with HLSL 2021 though: https://github.com/microsoft/DirectXShaderCompiler/wiki/HLSL-2021 ```hlsl template T UnifomLoadFromBuffer( in uint hlslBufferIdx, in uint entryIdx )...
There's a lot of movement towards truly bindless not just descriptor indexing. Buffer references are a feature that's important for not binding buffers ( even images with VK_NVX_image_view_handle: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_NVX_image_view_handle.html )....
## Description Added BitField(Un)SignedExtract intrinsic.
## Description ## Testing ## TODO list: