Eichenherz
Eichenherz
```cpp inline DirectX::XMMATRIX PerspInvDepthInfFovLH( float fovYRads, float aspectRatioWH, float zNear ) { float sinFov; float cosFov; DirectX::XMScalarSinCos( &sinFov, &cosFov, fovYRads * 0.5f ); float h = cosFov / sinFov; float...
Yeah, I see the part about textures being bindless. But this is more about buffer_reference syntax. In it current state it is cumbersome and confusing even. It'd be much better...
Yeah, I found a similar way of doing stuff. At first glance it seemed less manageable. My bad. Anyways would it be possible for true-ish C-like pointers to exist in...