Ehbw
Ehbw
### Goal of this PR Allows for server-side creation of functioning trains, to be used in strict and relaxed entity lockdown modes. ### How is this PR achieving the goal...
### Goal of this PR Cleans up information about CFX products such as FiveM, RedM, LibertyM and FXServer into its own header file in shared. Allowing for it to be...
### Goal of this PR Introduces faster OAL natives for RedM when using ``use_experimental_fxv2_oal true`` on the Lua 5.4 ScRT ### How is this PR achieving the goal By including...
### Goal of this PR Introduces the "length hack" that was previously introduced in FiveM with https://github.com/citizenfx/fivem/commit/e1b1d58dcb3e9147f2b95daf4518ea16593c5631 This expands the amount of Object ID from 8000 in RedM to 65535....
### Goal of this PR Introduces smaller sync node allocations on the server side for RedM. Previously implemented in https://github.com/citizenfx/fivem/pull/997 for FiveM ### How is this PR achieving the goal...
### Goal of this PR Block Level/Game loading once INIT_CORE has been fully loaded. This matches the behaviour on FiveM while also enabling functionality for ``replace_level_meta`` in RedM. ### How...
### Goal of this PR Introduce support for RedM to support up 128 physical players inside a players scope. From the RAGE limit of 32, this PR is still very...