Ehbw

Results 7 issues of Ehbw

### Goal of this PR Allows for server-side creation of functioning trains, to be used in strict and relaxed entity lockdown modes. ### How is this PR achieving the goal...

triage

### Goal of this PR Cleans up information about CFX products such as FiveM, RedM, LibertyM and FXServer into its own header file in shared. Allowing for it to be...

triage
RedM

### Goal of this PR Introduces faster OAL natives for RedM when using ``use_experimental_fxv2_oal true`` on the Lua 5.4 ScRT ### How is this PR achieving the goal By including...

triage
ScRT: Lua
RedM

### Goal of this PR Introduces the "length hack" that was previously introduced in FiveM with https://github.com/citizenfx/fivem/commit/e1b1d58dcb3e9147f2b95daf4518ea16593c5631 This expands the amount of Object ID from 8000 in RedM to 65535....

invalid
RedM

### Goal of this PR Introduces smaller sync node allocations on the server side for RedM. Previously implemented in https://github.com/citizenfx/fivem/pull/997 for FiveM ### How is this PR achieving the goal...

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RedM
feature-branch

### Goal of this PR Block Level/Game loading once INIT_CORE has been fully loaded. This matches the behaviour on FiveM while also enabling functionality for ``replace_level_meta`` in RedM. ### How...

triage
RedM

### Goal of this PR Introduce support for RedM to support up 128 physical players inside a players scope. From the RAGE limit of 32, this PR is still very...

triage