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feat(gamestate/server): smaller sync nodes

Open Ehbw opened this issue 10 months ago • 0 comments

Goal of this PR

Introduces smaller sync node allocations on the server side for RedM. Previously implemented in https://github.com/citizenfx/fivem/pull/997 for FiveM

How is this PR achieving the goal

By adapting the client debug logic behind generating sync-tree data for the server to include sync-nodes max lengths, allowing for the server to use that over the default allocation of 1024.

This PR applies to the following area(s)

RedM, Server

Successfully tested on

Game builds: 1491.50

Platforms: Windows

Checklist

  • [x] Code compiles and has been tested successfully.
  • [x] Code explains itself well and/or is documented.
  • [x] My commit message explains what the changes do and what they are for.
  • [x] No extra compilation warnings are added by these changes.

Fixes issues

Ehbw avatar May 29 '25 21:05 Ehbw