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feat(gamestate/server): smaller sync nodes
Goal of this PR
Introduces smaller sync node allocations on the server side for RedM. Previously implemented in https://github.com/citizenfx/fivem/pull/997 for FiveM
How is this PR achieving the goal
By adapting the client debug logic behind generating sync-tree data for the server to include sync-nodes max lengths, allowing for the server to use that over the default allocation of 1024.
This PR applies to the following area(s)
RedM, Server
Successfully tested on
Game builds: 1491.50
Platforms: Windows
Checklist
- [x] Code compiles and has been tested successfully.
- [x] Code explains itself well and/or is documented.
- [x] My commit message explains what the changes do and what they are for.
- [x] No extra compilation warnings are added by these changes.