EgertKanep
EgertKanep
Would it be possible to add support for importing a texture sequence and applying them to correct UV tiles. Like for example texture_1001.ext, texture_1002.ext would be loaded as a sequence...
I am following the Rocky 9 guide from - https://docs.openmoonray.org/getting-started/installation/building-moonray/rocky9_build/ After running cmake --preset rocky9-houdini-release I get many warnings with same explanation. ``` CMake Warning at moonray/hydra/hdMoonray/lib/hydramoonray/CMakeLists.txt:10 (add_library): Cannot generate...
.blend file: [volume_problem.zip](https://github.com/user-attachments/files/19526802/volume_problem.zip) Steps to reproduce: Render 2 versions one with gpu and cpu. Differences only occur when using volume in combination with translucent material, if using null instead of...
Expand export to include volume objects, geometry turned into volumes and vdb loaded directly from disk. I made a scene in Blender to include 4 types of volumes - https://drive.google.com/file/d/1e8R-IiJnTgH-qU88CfW00U5OSc9ItvPB/view?usp=sharing...
.blend file: [triplanar_displacment.zip](https://github.com/user-attachments/files/19454115/triplanar_displacment.zip) Steps to reproduce: Make an object, add a shader. Use triplanar node to give color and displacement, keep the 3d mapping type global. Rotate object 90 degrees,...
I will collect here some ideas, that I think might be worth doing for the material nodes. 1. Unhide normalmap node, it is currently hidden, but basivally all other render...
EDIT. Some extra info. I worked with the default colormanagment that comes with Blender for this. Meaning by default Blender assumes rendered image in Linear Rec.709. Here is my proposed...
.blend file: [visible to camera bug.zip](https://github.com/user-attachments/files/19630828/visible.to.camera.bug.zip) Steps to reproduce: Assign a volume to an object and toggle visible to camera on and off to see the problem Screenshots or rendered...
.blend file: https://drive.google.com/file/d/1XsAgNQHT8U05AMWpSyG1qc0Ib6ej1J9X/view?usp=sharing Steps to reproduce: Open the attached blend file, run final render on a couple of different frames. Also compare current frame from final render to viewport render....
Here is a new shape node baseed on already existing feature in LuxCore.  Code by Claude. It is a small piece of code so I hope it's not a...