Eero Mutka

Results 7 issues of Eero Mutka

My game is a pixel-art game where you can zoom around, but I want to make stuff like fire shaders or dust particles with that same pixel-art style. If I...

The following code causes an access violation at second iteration of the for loop: ``` package main import "core:fmt" loop :: proc(m: map[$T]int) { for x, i in m {...

The following code prints `thing2 Foo{type = , print = nil, value = 0}` ``` package main import "core:fmt" Foo :: struct { type: typeid, print: proc(), value: int, }...

stale

the compiler crashes with the following program: ``` package main import "core:fmt" Foo :: struct { x: int } Bar :: struct { x: int } Baz :: struct {...

stale

The following code crashes the compiler silently: ``` package main import "core:fmt" main :: proc() { foo: typeid if foo == #type proc([]any) -> any { fmt.println("hello") } } ```...

bug
stale

`HMM_LinearCombineV4M4` internally does a `matrix4 * vector4` operation. `HMM_MulM4V4` even directly calls it to perform this exact operation. The arguments to `HMM_LinearCombineV4M4` however have incorrect names making it seem like...

fix to https://github.com/HandmadeMath/HandmadeMath/issues/160