Eero Mutka

Results 4 comments of Eero Mutka

Sorry for being unclear, I'm working in 2d high res, but use a post processing-shader to pixelate the world into constant sized pixels (in world scale) so when you zoom...

No problem at all, I'll try this tomorrow! Thanks

hmm, this stuff is pretty confusing, but I have got something. ``` var ctrans = get_canvas_transform() var min_pos = -ctrans.get_origin() / ctrans.get_scale() #min_pos is the top left camera corner in...

I am not calling the function in any way myself, but it confused me when I was looking into HMM’s internals to see how the math works.