Durandal-Thoth
Durandal-Thoth
As per discussion with The_E, Goober5000, & Axem - - [ ] 1. Ability to fade nebula poof bitmaps in and out when toggled via sexp. Again, you can add...
Switching audio devices presently requires a relaunch. Definitely a niche issue and not a priority, but having to restart a long mission when my earbuds died was a bit of...
I've put a lot of thought into this request over the past year or so as there are a couple of different ways to go about implementing it. What I've...
Fairly straightforward, no equivalent for good-rearm-time exists. bad-rearm-time would allow a support ship to be in-mission and allow the player to rearm while preventing the AI from rearming for the...
Pretty straight forward, this is a request to add an optional argument for a length of time (probably in ms) for a ship to be facing another ship for it...
This is a request for the following: - Boolean for AB Trails to respect vector normal of thruster points to prevent trails clipping through ship on reverse thrust - "glow"...
While @Baezon told me the lead indicator accounts for gravity, other engine features do not, in particular the AI targeting asteroids which have no chance of colliding with escort targets...
Straightforward FR - expose view cone angle, range, and any other values used to cull asteroid spawns typically used to prevent asteroids from popping into existence. The FRED part of...
Similarly to how Freelancer handles asteroids and nebulae as scalable "zones" using an invisible deformable sphere/cube mesh, this proposal would introduce a sphere and cube for freelancer which can be...
With current architecture, turret AI defaults to ship table default, meaning if you wish to change a turret's AI in FRED then this must be done manually through a series...