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FR: bad-rearm-time sexp

Open Durandal-Thoth opened this issue 1 year ago • 0 comments

Fairly straightforward, no equivalent for good-rearm-time exists.

bad-rearm-time would allow a support ship to be in-mission and allow the player to rearm while preventing the AI from rearming for the duration it is active.

In addition I'd strongly suggest allowing the ships affected by good-rearm-time and bad-rearm-time to be explicitly specified. Right now, it affects all ships on a team, which could be made a lot more granular.

Durandal-Thoth avatar Mar 13 '24 02:03 Durandal-Thoth