DiligentCore
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A modern cross-platform low-level graphics API
https://www.khronos.org/blog/mesh-shading-for-vulkan https://github.com/KhronosGroup/Vulkan-Docs/blob/main/proposals/VK_EXT_mesh_shader.adoc
Making all changes required to build on FreeBSD. Some CMake entries for Linux may have changed, but their functionality remains unchanged.
https://www.david-colson.com/2020/03/10/exploring-rect-packing.html https://blackpawn.com/texts/lightmaps/default.html https://github.com/TeamHypersomnia/rectpack2D#algorithm https://github.com/nothings/stb/blob/master/stb_rect_pack.h https://www.codeproject.com/Articles/210979/Fast-optimizing-rectangle-packing-algorithm-for-bu
In SSR we found a problem that depth textures can't be copied to color textures in GL and Vulkan. This is currently solved in SSR by rendering a textured quad....
- [x] Fix test crashes - [x] Rework script to parse the latest tag and automatic publish new package: * When the tag is `vX.Y.Z`, use version `x.y.z` * When...