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A modern cross-platform low-level graphics API

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Currently, we are facing issues with tutorials when running them in the browser on the WebGL backend due to the absence of conversion to the sRGB space. It might be...

Add `PurgeCurrentContextCaches()` method; Remove the `PurgeCaches` parameter of `UpdateCurrentGLContext()` method.

It seems like a problem for a long time, and still exists in recent versions. The color of the ImGui's windows' background in DiligentCore apps is incorrect, when the background...

## Problem Bug only happens in WebGPU backend, D3D11/12/Vulkan works. WebGPU validation error: ```bash Diligent Engine: ERROR: WebGPU: Command cannot be recorded while [CommandEncoder (unlabeled)] is locked and [ComputePassEncoder (unlabeled)]...

I'm writing an application that should run on windws, linux and MacOS. For this I need exact time measurements of the renderengine here and there. The code shown here in...

I found that hash value is different for 32bit and 64 bit build. In particular: - RenderStateCacheImpl.cpp: ComputeDeviceAttribsHash() - XXH128Hasher::Update(const ShaderCreateInfo& ShaderCI) It brings lots of pain to reuse render...

https://registry.khronos.org/vulkan/specs/latest/man/html/VK_KHR_depth_stencil_resolve.html

enhancement
API

would be useful on small amount of data that need to be changed on every draw

enhancement
API