Dandielo
Dandielo
Hey! Just as is written in the repo, here is my proposal for a PR on some API's. I really enjoy your project, however due to myself strongly avoiding the...
Given a type T of size S, with a parent which is totally empty, the padding is calculated to be -1. This happens because the type size is reported as...
Currently the build scripts are barely working as expected. It's time to revisit them and all conan dependencies and how they are built.
Sometimes we might have a situation where the Awaitable responsible to move a task to a different execution thread is already in the "ready" state, skipping all the necessary work....
The tests in questions need to cover all functions, and complexity possibilities. - string, heap_string, static_string - array, queue, hashmap - shard_container Additionally nice to have are extended tests for:...
Currently the game cretates `ice::ecs::EntityStorage` objects and assigns them to worlds during world creation. This works as long each world has a different storage object, which is not what we...
Currently Resources and Assets seem to require to never be release to avoid issues. This is partially due to the old API. Going forward we would like to get warnings...
The bug report can be found [here](https://developercommunity.visualstudio.com/t/Coroutine-compilation-resulting-in-erro/1510427#T-ND1568703). If it gets fixed currently the following things might need attention: - [ ] inside "ice/os/windows.hxx" the `ISATTR_NOINLINE` macro
Base on the reference implementation: https://github.com/phoboslab/qoi Reasoning: - To make a small challenge. - Create an allocator base implementation that can be streamed. - See if something can be improved.
**Requires:** #123 Provide debug tools, which will include: * Rendering the wireframe of each UI element. * Rendering the frame with interpolated UV coordinates. * Providing information about the number...