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The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.

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`sv_master*` cvars are considered modified even if they carry their default value and configuration does not have any `set sv_master…` command. I have not checked other cvars.

Many Tremulous maps use it, but Dæmon does not implement it: ``` Warn: alphaGen lightingSpecular keyword not supported in shader 'textures/metro/zinc_ed' ``` May be good to have this shader supported...

T-Regression
A-Renderer
T-Feature-Request

That may be an Unvanquished issue, but this is close to some other issues like: - https://github.com/DaemonEngine/Daemon/issues/564 and especially this comment: https://github.com/DaemonEngine/Daemon/issues/564#issuecomment-1023785677 and maybe similar to what tried to fix:...

I gave a shot at profiling loading times, in debug mode (things are obviously better when stuff is optimized aggressively, but one of my main concerns is about faster debugging...

T-Enhancement
A-Client

When running dll cgame on macOS compiled with Apple clang, a crash occurs in `FS::Path::StripExtension` function. The bug seems to occur when doing a substring with `return std::string(path.begin(), p -...

T-Bug
OS-Mac
Compiler-Clang

I'm hunting bugs, and decided to run a memgrind load of a map. The original file was rather long, with lot of very likely false positives, so I filtered it...

T-Cleanup

Some warnings in `findlocale` printed by MSVC on AppVeyor, we may want to fix them and upstream the fixes: ``` findlocale.c C:\projects\daemon\libs\findlocale\findlocale.c(36,37): warning C4244: '=': conversion from 'int' to 'char',...

T-Cleanup
Compiler-MSVC

From https://github.com/Unvanquished/Unvanquished/issues/1010: > Screenshots: > > ![unvanquished_2017-06-01_193056_000](https://cloud.githubusercontent.com/assets/5596503/26700583/8ea07d3e-4726-11e7-9c2b-62887840de73.jpg) > ![unvanquished_2017-06-01_193102_000](https://cloud.githubusercontent.com/assets/5596503/26700584/8ec0de80-4726-11e7-8c19-e4c4b937d9f6.jpg) > > Here's map where it happens (I needed to put pk3 in another zip to stop github from complaining): >...

T-Bug
A-Renderer
GPU-AMD

I reproduce this on Mojave virtual machine with `./daemon -set r_glAllowSoftware 1 +devmap plat23` As far as I know, on hardware OpenGL implementation the engine does not crash. The main...

T-Bug
A-Renderer
OS-Mac