Daemon
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The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.
With CMake 3.22 I get this problem, where the pnacl-clang compiler chokes on a BOM: ``` Performing configure step for 'nacl-vms' 1> -- The C compiler identification is unknown 1>...
`daemon --help` only prints help in interactive terminals: ``` $ ./daemon --help Unvanquished 0.52.1 Linux x86_64 May 28 2022 cmdline: --help Usage: daemon [-OPTION]... [-connect | +COMMAND...] Possible options are:...
Currently, generated binary files contains the absolute path from where they where built. This is unnecessary, break reproducible builds and can leak informations about modder's systems. I think this should...
The game may not be aware ok GL4? Or it finds the wrong version? Anyway here's the log: ``` Using preferred context - 24-bit OpenGL 3.2 core OpenGL Renderer: Mesa...
The dpk package format makes dæmon based games strong against random stuff downloaded from random server: this random stuff will not be loaded on other servers. But this will be...
I've identified that these two headers don't define header guards: ``` daemon/src/common/cm/cm_polylib.h daemon/src/common/cm/cm_local.h ``` There are probably others. It's not a bug in itself, and fixing it is low priority,...
We may want to at least store package basename. When recording a demo (for example with `plat23` map) with data being loaded from dpkdir, I have to do `set fs_extrapaks...
``` /sv_master [tab] sv_master1 cvar - "master.unvanquished.net" - text - address of a master server sv_master2 cvar - "master2.unvanquished.net" - text - address of a master server sv_master3 cvar -...
It would be nice to be able to show the whole download URI instead of only the file name, so that it would be possible to workaround when, for some...
We have not yet decided how game-specific customization for the engine is going to work. One attempt was #16, but people found some problems with it. It is important to...