DCxDemo

Results 49 comments of DCxDemo

You can see untextured player model rendered in t-pose at 0,0,0. looks like player model is not transposed correctly.

Current visual problems as of f1e54be (Jun 10 2021): * blurred misplaced skater overlay is still there * some dynamic models are untextured either by default or when skater hits...

Progress in https://github.com/CTR-tools/CTR-tools/commit/c60e6a65d472139a9c5b10f3bb91258cc52a8c97

Turns out the triangle is rendered in the game, when player is locked on the podium after the race. Then the game replaces it with proper models from MPK I'd...

partially addressed in https://github.com/CTR-tools/CTR-tools/commit/c4b457515961c46f49630d396aba95db0dc7ca3d

Game code has a separate function that renders these stars. It is still unknown whether the data is contained in the LEV file or generated.

Flags found in texture layout struct it goes like 4 bits - pageX, 1 bit - pageY, 2 bits - blending more, 2 bits - bit depth

some progress in https://github.com/CTR-tools/CTR-tools/commit/c6f3b8bd902cc1f8847c403b66885e8f2f5d1f2e

in fact penalty is rather huge, 5 hubs with models drops down from 300 to ~90fps, sure it loads 8 chars per map, 40 total, but still.

Double sided flag goes after face flags in quadblock, marks whole quadblock at once.