Twilight Sparkle
Twilight Sparkle
If a weapons come to have these two sounds, every time you reload, both of these sounds will play, either Enter or Exit will play every time you reload. Steps...
For some reason when using like an attach that gives extra capacity like ATT.ClipSizeMult makes the weapon be able to reload infinitely if the weapon is using SWEP.ChamberSize, i think...
Whatever you set up a number on the penetration if you shoot at something that comes to penetrate it, it will throw up a bunch of errors  https://user-images.githubusercontent.com/5094277/197093606-46a2c022-1bb0-4eae-9961-8ff97b21c7c1.mp4
Sometimes no matter what number you give to the penetration, the bullets will not go trough certain parts such as concrete or thick wood and even doors, when the bullets...
Enter/Exit sprint or enter_sprint/exit_sprint will not work no matter what you do, it doesn't call for the sequences corresponding to the name given ignoring the transition between idle > enter_sprint...
- [ ] Disabling lunge or setting it to 0 will make backstab not work - [ ] Melee hit detection currently is very small that seems crosshair dot size...
- [x] Using BottomlessClip will make the Nades use the SecondaryClip and not MainClip resulting in not being able to throw them - [x] Using sprint animations will take priority...