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ClipSizeMult and ChamberSize problem.

Open CurlySparkle opened this issue 3 years ago • 0 comments

For some reason when using like an attach that gives extra capacity like ATT.ClipSizeMult makes the weapon be able to reload infinitely if the weapon is using SWEP.ChamberSize, i think it doesn't seem to calculate the extra bullet in the chamber when it reaches something like 9+1 and its not reading from a complete 10+1 (Included video demonstration below)

https://user-images.githubusercontent.com/5094277/199914792-e76e551b-215a-4563-8cd3-e6befa2295ac.mp4

https://user-images.githubusercontent.com/5094277/199914803-9c09ca8b-3b2e-4283-8e26-c4002a8f39c7.mp4

CurlySparkle avatar Nov 04 '22 07:11 CurlySparkle