ARC-9
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ClipSizeMult and ChamberSize problem.
For some reason when using like an attach that gives extra capacity like ATT.ClipSizeMult makes the weapon be able to reload infinitely if the weapon is using SWEP.ChamberSize, i think it doesn't seem to calculate the extra bullet in the chamber when it reaches something like 9+1 and its not reading from a complete 10+1 (Included video demonstration below)
https://user-images.githubusercontent.com/5094277/199914792-e76e551b-215a-4563-8cd3-e6befa2295ac.mp4
https://user-images.githubusercontent.com/5094277/199914803-9c09ca8b-3b2e-4283-8e26-c4002a8f39c7.mp4