Riccardo Chimisso
Riccardo Chimisso
I think it'd be better if you added a mixin to allow compatibility with Harvest with ease. I suggest to inject at the head or tail of `UseBlockHandler#grantExp(PlayerEntity)` and there...
I want to add that since version 3.2.0.0 it's also possible to introduce a soft dependency with a datapack rather than as I did with code. I did it with...
Little update: I opened a while ago a similar PR to BYG and they recently merged it and they are now in the process of porting SF dependency to all...
@SilverAndro any update on this?
Just a quick comment to also link the related issue (https://github.com/Nyphet/soul-fire-d/issues/31). I'd also like to add that, with Soul Fire'd, burning from soul fire doesn't only produce a visual effect,...
Hope it comes soon
I also got a report for the same issue. In my case, [my mod](https://github.com/Crystal-Nest/prometheus) adds [this `"fire_type"`](https://github.com/Crystal-Nest/prometheus/blob/b4e0fa4b7f6723324a5836ff99990126dfbffefa/fabric/src/main/java/it/crystalnest/prometheus/attachment/AttachmentRegistry.java#L19) attachment to all entities. What I do is basically the same for [NeoForge](https://github.com/Crystal-Nest/prometheus/blob/b4e0fa4b7f6723324a5836ff99990126dfbffefa/neoforge/src/main/java/it/crystalnest/prometheus/attachment/AttachmentRegistry.java#L27),...
Here's the guide on updating mods for SFv6.0.0+ & Pv1.0.0+: https://github.com/Crystal-Nest/soul-fire-d/wiki/Porting-to-Prometheus And, as suggested, in the meantime it's safe to use SFv5.1.6.
In 1.19.2, Dungeons Mobs changed from using a fire block to using an entity. However, this fire entity does not burn the player anymore, but rather freezes him, as shown...