Cpt. Hazama
Cpt. Hazama
> Assetstudio doesn't even export the whole animation. It only exports the animation name and that's it. Not necessarily true. AssetStudio is fully capable of extracting whole animations, I believe...
Bump, this is a long-running issue
Humanoid animations are unextractable. Don't ask me why, from what I've researched they're not that different from normal animations. This information comes straight from the official Unity website btw
Looking at Source's sauce, the CPP function operates as such ``` // Search for water transition along a vertical line float UTIL_WaterLevel( const Vector &position, float minz, float maxz )...
The movement issue can certainly be fixed, however bone followers rn we barely have enough control over because the bone follower functions were half-assed when ported to lua. Maybe once...
bump 🙏